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July 5th, 2013, 02:30
My main problem with some implementations of stealth is that if you are detected and the scenario ends so that you have to reload, then that's not my cup of tea at all. In DX:HR and most other hybrid games, that did not occur, if you were detected then it was no longer a stealth scenario but the game did not basically end and require a reload.

How is that issue with Dark? What happens if you are detected?
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NFLed

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Join Date: Oct 2006
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