Originally Posted by buckaroobonzai
Example of gameplay philosophy:
A. The player has to get into a castle/stronghold occupied by bandits and goblins or unded.
They can attempt to get in in these ways:
a. Sneak over the wall at night
b. hide in a crate or barrel on a goods supply wagon entering the castle
a. Search for a secret cave/tunnel entrance that goes under the castle to a secret room
3. Conversation, Diplomacy, Bluff/Intimidate:
a. Convince a bandit or hobgoblin to let you in (might be tons of conversation options have to weigh them carefully so not to be to much work)
b. Bribe a guard to open a gate at night
a. Disguise as a bandit or hobgoblin and go in with a returning band of raiders
a. scroll or potion of invisibility
b. scroll or potion of flying
c. scroll or potion of gaseous form (might be cheapest way to get in)
c. scroll or potion of alter self or polymorph (can bring up tons of roleplaying options: bird, dog, cat etc.
SO thoughts and ideas?