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July 12th, 2013, 05:55
Originally Posted by guenthar View Post
Actually most of the budget for games that cost $20-30 million is in the marketing and it only costs a few million to actually make most games. In this case they were planning on using an already developed engine so it would cost even less so probably would be within the budget of a Kickstarter.
Your right Fergus already stated on a previous interview it's not as expensive as people think to use licensed engines to make games. Marketing and staff size are the biggest cash wasters.
Urquhart revealed that some games we think of as AAA actually cost significantly less—Skyrim and Fallout: New Vegas were called out specifically—due to a different development philosophy. He also stressed that better tools allow high quality games to be made for less money, and that the big publisher model is ultimately something that will remain restricted to a very small percentage of studios going forward.

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