Spiderweb Games - Twenty Years of Games
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July 12th, 2013, 20:40
I don't think an indie maker can honestly feel insulted for clearing nearly $100,000 in a day. That's something people (including designers) commonly forget is that these humblebundle, Steam, and similar sales maximize revenue thanks to low marginal cost and the suddenly large market available at those low prices.
Join Date: Feb 2009
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