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July 18th, 2013, 12:35
Originally Posted by ManWhoJaped View Post
I'm actually making a similar game to Silent Storm as my own little project.

Unfortunately pigs will fly before you get Unity to do Silent Storm without the C++ source code and a LOT of work, it's not gonna happen. That applies for most every engine out there, too.

Finally I realized only if you go with C++ are you going to get anywhere, and unless you are a millionaire the only options worth looking at for the engine are open source ones. There's a few payed engines with C++ source code that don't cost a mint but they all have some big issue of some kind. Too bad I didn't realize that at the start, wasted years on dead ends.
I don't see why you can't do this by extending unity using C#…… in fact it should be rather easy.
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