Balrum - Kickstarter Updates #1-5
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July 19th, 2013, 16:39
What I didn’t like about Balrum (and in Eschalon series) was the turn based combat system. Don’t get me wrong. I love turn based combat. But with party control and action points. From what I saw from Balrum’s presentation, there’s only one player and you can only move one square in a time. There’s no action points, just like Eschalon. Lack of these really kills the tactical aspect of the combat, and honestly it’s no different than WoW style MMO combat. So the player thinks (at least me), what’s the point of turn based then.
I hope other role playing aspects of the game will be strong enough to save the game.
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
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