With Eternity as Obsidian's own IP, how do you guys feel about taking risks (in game design and narration)? With this in mind: Have you talked about where you want to take Eternity as a franchise in future titles? A continuation of the Baldur's Gate-like formula as set by Project Eternity, or perhaps derivations towards something that plays more like IWD/ToEE, or perhaps something more like Torment/MotB?
Project Eternity is relatively conservative as far as new IPs go, but I think we can grow it in more unusual ways over time. One of the best ways we've found to test out potentially "wild" (sometimes more wild than others) ideas is through expansions or DLCs, but as the IP grows overall, I think we can find a lot of opportunities to create more risky stories and corners of the world to explore.
Kickstarter Update #3 and various other postings have hinted that the game will allow temporary characters to join the party under special circumstances. Has this 'follower' mechanic been kept and would it be possible for a non-cNPC to join the party for a certain quest while remaining separate from the party size? Would this possible allow for some larger battles?
The party size can never be larger than six standard characters, but some quests may have NPCs who come along with the party or arrive at a location when the party does. Additionally, the stronghold design currently features hirelings that help protect the stronghold and offer additional benefits, but they do not accompany the party out in the wild.