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July 20th, 2013, 03:51
If there is a way to license the Silent Storm engine, that's the way we will research, and then modify a few things here and there. Anyone have any contacts at Nival or Strategy Core?

If not, a somewhat similarly capable engine would be the goal. And there are more engines then Unity available to work with, some built on C++.

The Blender game engine is written in C++

Panda3D engine could be accessed using C++

Irrlicht http://en.wikipedia.org/wiki/Irrlicht_Engine engie is written in C++

Nebula Device engine http://sourceforge.net/projects/nebuladevice/ is written in C++

Crystal Space Engine http://en.wikipedia.org/wiki/Crystal_Space is written in C++
Originally Posted by Roq View Post
Silent Storm is a very good game IMOP. So you are going to replicate that engine in HD with 2 programmers from scratch, in C++? Good luck. But why not give yourself a headstart - check this out: http://www.youtube.com/playlist?list…HBdOu-JGSZ39vS
To sum it up, I feel our space program ended up like this. "It's one small step for man. One giant leap for man kind. Oops I fell on my butt after that leap and can't get up anymore."
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