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July 21st, 2013, 03:45
XCOM: Enemy Unknown
Continuing my trend of being late to the party, I just finished up the new XCOM. Overall, a very fun squad-based game with which I had very minor complaints.
The real fun in the game (for me) lied in researching new tech and interrogating captives. The campaign's reveal of enemies was also very well-paced and it was interesting to see their different abilities played out.
The missions themselves, however, often felt fairly tedious, at times making me wish there was a setting to enable real-time movement until enemies were visible or you specifically wanted certain squad positioning. The ease with which enemies seemed to hit my squad-mates was also annoying - forcing me to reload more often than I wanted. I'm not sure how players manage Ironman.
I'm looking forward to a second playthrough as I'm wondering what will be different (if anything of consequence). At the least, I hope to garner more than a measely two psi soldiers as I did in my first playthrough.
Best moment of the game:
the first mission with
, when my entire troop is in Overwatch mode, going through clip after clip, desperately trying to keep the things out of melee range and their one-hit kill attacks. And, meanwhile, being assaulted by the army of citizen-turned-zombies that I can't get to in time. FUN!
Worst moment of the game
: being super broke and unable to do much of anything for 2-3 months because I didn't understand the importance of satellites.
Last edited by Drithius; July 21st, 2013 at
Join Date: Nov 2008
Location: Florida, USA
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