ES4: Oblivion - Defining A Generation
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July 22nd, 2013, 14:12
Some people consider combat a rather essential component of largely combat driven games - and in that way, Oblivion was miles ahead of Morrowind. Don't even get me started on the massive improvement to Stealth and Archery.
Also, about production values and immersion - those aspects are a very big deal to the mainstream audience.
That's part of why Oblivion was such a massive hit.
Morrowind was slow and clunky on the original Xbox - even if it was a big hit.
There's no doubt Oblivion was a bigger deal - and Skyrim just takes it to the next level.
Waste of potential
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