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July 25th, 2013, 10:37
How is RTwP for casuals? When I first encountered it in BG I thought it should be a standard for most games. I dont like full RT as I'm at best mediocre in twitch or reflex games. I'm fine with turn-based but why would I need to tell my archer to shoot at one guy repeatedly each turn until he dies? I'd much rather give one command, go real time, then pause again to adapt to changes in the combat situation
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Join Date: Feb 2011
Posts: 422