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July 26th, 2013, 06:57
Originally Posted by BillSeurer View Post
BTW, someone mentioned about not knowing which terrain was "safe". This has ALWAYS been a problem with JA2. I played JA2 1.13 to death (I worked on it for a while) and even after hundreds of hours I still couldn't be sure without using the cover/view thing that was added.
Fair enough, I guess I found the problem more pronounced due to the real-time + no hexs - in BiA one pixel in a certain direction might be safe or dangerous and certain objects cannot be shot through while other can. Trees were pretty good to hide behind in JA2 while in BiA they are worthless.

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