Shadowrun Returns - Shadowrun Identity Mod
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August 1st, 2013, 20:04
I'm actually coming from it from a different angle. It's one thing to use the sourcebooks as reference material when designing your mod (an approach I'm taking), but to just recreate whole pieces of pre-published content and slap your name on it seemsóbeyond any possible legal problemsójust plain boring. I want to see some crazy, whacky adventure ideas that make the most of the setting but that have a singular vision and take on the Shadowrun mythos.
When I think back on some of the more successful mod adventures in NWN1, some of the best were those that tried to use the toolset to do new and interesting things that were too different or risky to be tried as a commercial endeavor. That's what I'm hoping to see from other user-generated content.
Join Date: Jan 2011
Location: Southern US
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