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August 1st, 2013, 21:43
Peter Ohlmann at the Codex:

"The first casualty of War is Truth"

During a 5 hours meeting, we've discussed and negotiated every detail of a final agreement between bitComposer and Coreplay for realizing a completion of Chaos Chronicles.
We wrote all those terms and conditions into a contract and at the end of this meeting day, both parties agreed to those terms.
Unfortunately (and surprisingly) bitComposer rejected to sign this agreement on this day because they still wanted to clarify an open issue regarding the tax. But before leaving our office, they've promised us to check this issue as soon as possible to make a final signment possible in the next days.

This was two month ago and we haven't heard back from them since then.


In their recent statement to the petition, they mentioned a meeting last week (24th July). But they did not mention the fact that they already announced not to sign anything in that meeting. That's why we haven't attend it, because we don't have time for this 'play for time' bullshit anymore.


And for the records: the main reason for this dispute was the controversy about an early release of Chaos Chronicles in March 2013. A release at this time would have led to horrible consequences for the game regarding its quality, content and stability.
Since bitComposer rejected to invest more money into our game, we had to get the money elsewhere. Throwing an unfinished and crappy game on the market was no option for us and that's why we had no other choice than borrowing money from third parties to continue the development and completion of our game. We wanted to release this particular game as it was intended, because otherwise we wouldn't get a second chance to create such a game again.

At some point, you have to fight for your creative work, no matter what financial and legal consequences it could cause. Otherwise you would give up your work and all dreams you had.

And before we release a game like 'Citadels' (which was definitely released before its completion), we prefer not release a game at all.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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Join Date: Oct 2006
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