And for the records: the main reason for this dispute was the controversy about an early release of Chaos Chronicles in March 2013. A release at this time would have led to horrible consequences for the game regarding its quality, content and stability.
Since bitComposer rejected to invest more money into our game, we had to get the money elsewhere. Throwing an unfinished and crappy game on the market was no option for us and that's why we had no other choice than borrowing money from third parties to continue the development and completion of our game. We wanted to release this particular game as it was intended, because otherwise we wouldn't get a second chance to create such a game again.