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August 5th, 2013, 02:52
All for the equality inclusion (even though I'll never see them), but on the fence about romances in general. I remember BG 2, the convos that eventually could lead to romances helped build an attachment to the character. IMO, the romance wasn't the real reward, the dialogue that pulled you closer to the game was. If creating a romance accomplished that fine, but plenty of games without romances manage to pull players in too.
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Join Date: Jun 2013
Location: Colorado, US
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