YOU'LL LOVE Impactful decision-making in almost everything you do
Fun RTS battles and dragon combat
Charming characters, visuals, and in-game lore
YOU'LL HATE Aerial controls make multitasking difficult
Not enough RPG elements
High learning curve
Itís a shame that so many people are opposed to the idea of a new-direction for the Divinity series. Even if its main story leaves much to be desired and some of its rules arenít presented particularly well, Dragon Commander is a whole lot of fun. I urge everyone, even skeptical Divinity fans, to give Dragon Commander a shot ó especially if theyíre amused by the notion of a dragon wearing a jet pack.
Divinity: Dragon Commander is a great title in what seems to become a good year for strategy games.
Every piece of the experience works as intended and the mix of grand strategy, tactical battles, card use and resource management creates a huge number of potential paths to success and almost infinite replayability.
The only real problem with Divinity: Dragon Commander is that it requires a bit of time to learn the most interesting and effective strategies and will then tie up even more of a gamerís time with its obvious quality.
The version of Divinity: Dragon Commander I have played might differ slightly from the one that gamers get on launch, as the team at Larian Studios continue to improve the game experience.
Overall Iím left rather disappointed by my experiences with this game. I really wanted to like it, as itís one of the only RTS games Iíve seen recently, but the RTS element was so fundamentally flawed that I ended up just auto calculating almost the entire campaign. It was good for a single play through, but for the little amount of entertainment time that offers, the $40 price tag is rather steep. Dragon Commander definitely isnít the genre reviving game I was hoping for.