RPG Codex - 2012: The Year in Review
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August 6th, 2013, 19:18
Target group (a) Hardcore gamer:
Hardcore gamers like challenging games with C&C and high replay value and "in game realism" without too much handholding. Fiddling around with character development, turn based combat, eating and sleeping is fun.
Target group (b) Casual gamer:
Casual gamers like easy quick consumeable games, more linear, replay value is less important, handholding is more important than "in game realism".
Fiddling around with character development, turn based combat, eating and sleeping is boring and distracts from the game.
These two target groups will never sit in the same boat
I want more games for target group (a)
For every complex problem, there is a solution that is simple, neat, and wrong. -
Last edited by HiddenX; August 6th, 2013 at
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