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August 6th, 2013, 19:49
Originally Posted by rjshae View Post
I've been back to replay a lot of those old games that people rave about, and guess what? They are often boring, tedious, and shallow. Many modern games are a vast improvement. Now if they are just comparing the very best of the old games to recent releases, then they need to compare those old games to the very best of the modern games.



I think this is usually done to avoid tedious map traversals in order to restore health. What would you rather do: spend 20 minutes moving back and forth to a hospice in order to receive healing from a cleric/healer, or spend a few seconds waiting while your health recovers? I guess they could throw up a graphic saying you tromped back to get your health fixed, then returned.
Not only do I prefer the challenge of knowing I'll have to lug back to town to get my Cleric rezzed at the risk of getting killed by a kobold I can't stand the idea of levelling up in a dungeon. You should need to see a trainer.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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