Rampant Games - Whadayamean, “Turn-Based?”
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August 8th, 2013, 17:01
The thing of it is that each approach has its own unique advantages and disadvantages.
Turn-based almost inevitably means more control (and more detail in terms of the tactical arsenal) - and real-time inevitably means less time spent waiting and a more natural flow of gameplay.
It all comes down to what matters most to each individual player.
To some people, turn-based does indeed feel like an eternal borefest - and we have to accept that.
Personally, I tend to enjoy both ways when done well - but I'd probably lean towards turn-based in singleplayer games and real-time in multiplayer games.
Waste of potential
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