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August 10th, 2013, 10:11
Yeah, you're right.

Developers need to finally accept that "saving the world/universe from an ancient evil" is not a storyline, it's a (boring, instantly forgettable) backdrop against which you could set a story. Though ME and DAO were better than most in that much of the game was focussed on the smaller, often character-driven aspects of the story.
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Join Date: Oct 2006
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