Originally Posted by Gaxkang
It looks like they're going for a full on aRPG approach, with "tactics" being eg strike when the enemy's knocked down, or use ice against fire etc. In other words, as "tactical" as Witcher 2 or Kingdoms of Amalur.
It looks like they're giving the player direct real time control over every individual blow - what type it is and the timing, as well as active dodges. These are action game conventions. The only silver lining on this cloud is that at least it looks better than the mindless cooldown spam against generic enemy waves of DA2.