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August 18th, 2013, 11:41
Originally Posted by HiddenX View Post
A good game should neither focus on "Action" nor on "Story", instead it should provide an entertaining mix of interesting and challenging gameplay elements belonging to the genre.
Indeed, taste differs, which is why options to let people skip a part of game play makes sense. At the end of the day, the developers need to make the whole game, so, why not let the players skip what they don't want?

That said, some games do it more subtly. For example, some people may have been surprised by how the game allows the players to customize their game experience from the three main pillar of combat, stealth and conversation. Personally, the recent Bethesda RPGs are not my cup of tea but it can be a good example of letting people indulge themselves with the gameplay of their liking in its own format, too. CRPGs gameplay tend to shape this "buffet" style, more or less.
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