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Default RPGWatch Feature: Dragon Commander Multiplayer Review

August 19th, 2013, 12:23
DArtagnan checked out Dragon Commander as well and focussed on the multiplayer part of the game. So enjoy our second review of Dragon Commander.

Dragon Commander is self-published and it's not a game with massive production values, so don't expect Starcraft 2 or Total War here.

But I think it's fair to say that the game is attractive and it pulls of the charm I think they went for. Especially during the Raven singleplayer segment - where the characters are quirky in just the right way, without necessarily winning any voice acting awards. But I'll let Kalniel's review go into that.

The campaign map looks like a real game board, armies look like board game pieces, cards look exactly like CCG cards and all in all, I think this game nails the atmosphere it's going for and it has a tangible feel like a real board game would have.

The real-time strategy combat looks decent enough, but it's not something that will make a big impression on a lot of people. I don't particularly care for the unit models - as they're too fickle and lack personality. They remind me of the units in Supreme Commander - though not quite that indistinct. But the terrain looks good - with nice water, and we all know that water should be pretty.
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