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August 19th, 2013, 18:32
Originally Posted by GhanBuriGhan View Post
I was wrestling with the same question on my first Review D'Art, and I also would have preferred a half star at the time. But on the other hand do we really gain something that way? If we have half stars why not quarter stars as well? Is it 73 or 74%? It quickly gets silly. I think it makes sense to keep this very broad score and put the emphasis and the detail in the review and the pro-con list. Ultimately I think our reviews are anyway usually quite late and not necessarily used by many as the foundation of a buying decision. I think they serve as basis for discussion, as go to points for future reference, as "our point of view as a CRPG fansite", and I think the existing scoring format serves it pretty well.
I don't think the potential for more nuance is silly, no.

I agree that there will be a point where the benefit of precision is undetectable, but I certainly don't think having half stars crosses that line.

In the grand scheme of things, I concede it's probably not a big deal. But when I write reviews (as opposed to just giving an opinion) - I strive for objectivity, and I don't like to give a score that doesn't reflect my actual opinion.

But, as I said, I would actually prefer not rating games at all. I don't think games are a good fit for numerical representation of quality or value.
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