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August 21st, 2013, 11:47
Originally Posted by HiddenX View Post
TES games are sandbox CRPGs. The main story is only there, to give the player a cause to explore the world.
And that is the fun of it, create your own story, roleplay as much as you like, stick to certain armour, weapons and factions. Find your path trough the world, create your own destiny.
True enough.

But giving players a cause to explore the world is not trivial - and I'd argue that the more compelling and significant your story content, the more desirable it will be to keep exploring for new things.

I don't think developers can get away with huge sandbox games without significant story anymore - that's a thing of the past.

It used to be enough to just have a world to explore - but people have figured out that huge empty worlds aren't all that appealing when it all comes down to it.

Skyrim took great strides towards giving players more unique content to find in dungeons - especially when you compare it to Oblivion which had almost nothing unique in most dungeons.
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