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August 25th, 2013, 02:23
and here's the problem: its not an issue with the code per se; its a problem with the memory. The memory is getting throttled by the spell combinations and the drawables and is trying to adjust itself to 4gb which the emulator can't handle!

I have to find a different way to allocate these resources. I think the way its embedded into multiple layouts or nested routines is causing the memory needed to increase exponentially.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Last edited by Lucky Day; August 25th, 2013 at 03:35.
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