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Default Deathfire - The Final Title

August 26th, 2013, 14:51
Guido Henkel has updated his blog with information on how they reached the final title of the game they are developing, which is Deathfire: Ruins of Nethermore. Those who were on the focus groups aided in reaching a decision on what the best title would be for the game.

Guido also explains why they wanted a two part title:

We decided to use a two-part name for a number of reasons. For one, it gives the game a more epic scope, indicating that it may be part of a series. While we do not have exact plans for future sequels of the game, there certainly is the possibility, depending on the game's overall success.

The other reason we decided to use this two-part name was that it allows us to reflect the different aspects of the game. "Deathfire" is the part of the title that suggests a dynamic game, filled with combat and dark powers, while "Ruins of Nethermore" clearly plays up the traditional aspects of the game with a title that conjures up associations with classic computer and pen&paper role playing games.
And he was friendly enough to provide us with an updated logo as well.

We decided to use a two-part name for a number of reasons. For one, it gives the game a more epic scope, indicating that it may be part of a series. While we do not have exact plans for future sequels of the game, there certainly is the possibility, depending on the game’s overall success.

The other reason we decided to use this two-part name was that it allows us to reflect the different aspects of the game. “Deathfire” is the part of the title that suggests a dynamic game, filled with combat and dark powers, while “Ruins of Nethermore” clearly plays up the traditional aspects of the game with a title that conjures up associations with classic computer and pen&paper role playing games.
More information.
Last edited by Myrthos; August 26th, 2013 at 17:26.
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