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August 27th, 2013, 17:41
Originally Posted by Irien View Post
But I would personally tone down the amount of respawn, so that a player who doesn't like respawn isn't swamped by monsters all over again, but rather just has to handle a smaller, more managable repop. This approach would also feel more organic, like life returning to a once-destroyed area.
That should work.
In fact what should work and sell the game to both parties is a clickable starting option:
endless respawns? YEA-NAY

So far no dev dared to put such option in a game.

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