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August 27th, 2013, 18:41
Originally Posted by gandalf.nho View Post
Of all RPGs I played, I guess the one with the worst respawns is Sacred, isn't funny to go through an area fighting a lot of enemies and return few minutes later with almost all of them already respawned…
I can't think of one game where I've been annoyed by respawns.

Sacred 2 was the closest I got, but that game sucked anyway and the respawns were annoying because they were of monsters using the awful, awful sacred 2 monster difficulty scaling where investing any points in anything only make you weaker.

I can think of more relevant examples where, coupled with good design, respawns enhance and complete the game in such ways that they could only be seen as good. Like Dark Souls.
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