Blizzard's Josh Mosqueira and Christian Lichtner talk us through the new loot system, the gothic setting, a sixth character class and more.
Fresh from announcing the expansion to Diablo III at Gamescom, game director Josh Mosqueira and art director Christian Lichtner talk to Bengt Lemne about what's new in Reaper of Souls.
Mosqueira, who recently took over as Diablo III's game director after Jay Wilson stepped away from the role, started the ball rolling. "Goal number one was to really capture and deliver on the promise that is Diablo, and that really starts with epic heroes," he explained.
"Whether you're the Crusader or the Barbarian, you're playing a bigger-than-life hero and you're fighting against the forces of darkness. For this expansion we're introducing a brand new villain - Malthael, the fallen angel of wisdom - and his legion of death angels. But at the end of the day what we thought was super important for us to get right with Reaper of Souls, was loot. We've done big changes to the loot system. We're essentially going to drop less, better and more epic loot."
Lichtner, the game's art director, then explained the other major addition coming in the expansion: a sixth character class to appear alongside the Barbarian, Demon Hunter, Wizard, Witch Doctor and Monk. "We also have a new class, which is the Crusader. So that was really exciting for us, because we love our five classes that we have right now, but we really were missing this tanky, big, armoured version of a character, and the Crusader is really the answer for us on that."