It’s two years since development began, and much has changed. Combat has been overhauled, with the ability to lock on to enemies removed because of Von Funck’s love of Monster Hunter. A hard-drive failure did for much of his codebase, meaning the entire engine had to be rewritten from scratch – no small task for a lone programmer, but there are no regrets. “I’m actually glad that I coded my own engine,” he tells us. “I love to have full control over everything.” Everything, that is, except the lie of this beautiful, blocky, randomly crafted land.