One of the more facile comments gamers occasionally level at one another is the instruction to play the game the way the developers intended it to be played. We should resist this command when we hear it and embrace those developers who also eschew it. And no studio rejects this mantra more so than Bethesda.
The developerís internally made RPGs (Fallout 3 and The Elder Scrolls series) are underpinned by a freedom of player choice. Go where you want, do what you want. Play the main story, or ignore it. Pursue a widening network of missions across the whole map, or while away your days in a quiet retreat. Ultimately, player agency is a core tenet of the games themselves.
And thatís before youíve even got to the modding.
It took a PC to reveal to me the true depths of Skyrim. An unashamed console gamer for years, I had enjoyed (but no more than that) the fifth Elder Scrolls title when it released on Xbox 360. I passed a good number of hours in its company and even delved into the first DLC.
However, around this time, a minor domestic accident caused me to upgrade my bog standard laptop (damned cat). I decided to invest a few extra quid and get myself something capable of running some games. It proved to be momentous.