Originally Posted by NFLed
"One of the good things that modern game design has given us is crystal clear interfaces, articulate tutorials and, at the least, an introduction that doesn't potentially throw them into a lethal conflict."
Heresy! j/k That's something we old schoolers often forget, there was a huge learning curve for many of the old RPGs. That's not necessarily a bad thing except when that learning curve is due to interface issues. In the case of these great games, yeah the interface is somewhat of a learning curve but the game itself is much more of a learning curve which is okay in my book.