Realism in CRPGs
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September 21st, 2013, 17:11
It's your first post in this thread that is looking on the problem not only by arguing around realism, and that's fine. We overall agree that better realism <> better game and that it's more complicated than that. But even if you started your second post by highlighting it, its contents was still only around realism unlike this last post.
We certainly don't agree on all, but the important point is to agree that better realism isn't a purely positive element because of many elements like involving higher costs and gameplay constraints, and it's just an element among other in a game.
My little regret is you don't agree that how fictional is the higher realism element for being immersed into the gameplay "realism". I hoped the 10 year old game example could have convince you, apparently not.
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