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September 22nd, 2013, 23:15
Good point Sacred_Path
Actually I'd argue that it's time to get rid of this point in the guidelines about indie games. Why? Because the border between AAA and Indie projects became very slim, especially when talking about RPGs.
I don't think an indie game deserves a better rating than an AAA RPG just because it is indy. I think it would even be better to include the price instead (which I wouldn't like either though).
Today every indie project using unity and a minimum of knowledge and budget will produce decent graphics. Graphics should only play a role if they are especially bad or good. Same goes for sound/voiceacting. Missing voiceacting can bring a bigger variety of options. If it does this I'd happily play without voice acting.
So…taking these two things away…what exactly is the difference between an indie game and an AAA game anyways?
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