Realism in CRPGs
View Single Post
September 22nd, 2013, 22:23
Is this so hard to understand?
Every part of a game can be made more abstract or more realistic.
Usually the more realistic you want to become, the more details are needed.
The complexity rises.
Think about a map for example:
You can only show a color and the country name.
You can show streets.
You can show towns.
You can show terrain and rivers.
You can design eating in CRPGs
by eating abstract "rations"
by eating wildlife and vegetables that can be found
by eating wildlife, vegetables and drinking water
by eating wildlife and vegetables that can be found and cooked
The Elder Spy
RPGWatch Team RPGWatch Donor
Join Date: Oct 2006
View Public Profile
Send a private message to HiddenX
Find More Posts by HiddenX