Realism in CRPGs
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September 22nd, 2013, 22:23
Is this so hard to understand?
Every part of a game can be made more abstract or more realistic.
Usually the more realistic you want to become, the more details are needed.
The complexity rises.
Think about a map for example:
You can only show a color and the country name.
You can show streets.
You can show towns.
You can show terrain and rivers.
You can design eating in CRPGs
by eating abstract "rations"
by eating wildlife and vegetables that can be found
by eating wildlife, vegetables and drinking water
by eating wildlife and vegetables that can be found and cooked
For every complex problem, there is a solution that is simple, neat, and wrong. -
The Elder Spy
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