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September 25th, 2013, 12:01
Ihaterpg: I actually acknowledge the different options to bypass obstacles in my review. I agree I should have given some examples, the way I wrote it undersells it a bit. So agreed, I should have discussed that more. The problem comes from the way it is presented: you are funneled through this based on the character you have throughout the game, everything is presented in a silver platter - no chance to explore and be creative.

Still your examples are also exactly what I mean by my "three doors to the same room" analogy: each of the options is heavily scripted (and obvious, provided you have the requisite character), and ultimately leads to the same experience. Just choosing a different option to have the same experience, that's not replay value for me, I guess we differ in that.
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