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September 29th, 2013, 14:13
Originally Posted by Ihaterpg View Post
The problem is article linked in OP isn't at all about "believable" or not. As hiddenx tried quote multiple time and obviously gave up, it's just about an opposition between the detail level mechanisms taken from reality and mechanisms setup for the feasibility and the gameplay orientation.

It's about reality simulation vs gameplay targeted and perhaps budget targeget, I don't remember.

I really wonder who read the article, it's good stuff easy to read.
The gist of the article is neither about simulation nor gameplay, it's about marketing:

Every design decision you make must serve the entertainment value of the game.
IOW, you must know your audience and peddle to it. Which is certainly true for any quality product. However, the premise in the video game industry is different right now: you make a product, any product, that will reach the widest audience. Which means that you must include the features that will be liked by the most, or offend the least, potential customers.

"In Grimwhoah, you can ride on turtles."
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