Originally Posted by Ihaterpg
The problem is article linked in OP isn't at all about "believable" or not. As hiddenx tried quote multiple time and obviously gave up, it's just about an opposition between the detail level mechanisms taken from reality and mechanisms setup for the feasibility and the gameplay orientation.
It's about reality simulation vs gameplay targeted and perhaps budget targeget, I don't remember.
I really wonder who read the article, it's good stuff easy to read.
Every design decision you make must serve the entertainment value of the game.