Originally Posted by Sacred_Path
Level scaling isn't a terrible thing in itself, especially for an open world game. Level locked content kinda defeats the purpose of an open world, so it's very much a subjective preference. Some people want to feel all powerful and therefore they want to go back and stomp on some bandit's face. I know this is a huge deal for some people, so YMMV.
The first thing I noticed was how the world in Oblivion wasn't full of valuable items lying around everywhere like it was in Morrowind which, with the inclusion of trainers, made the game seem like one big joke.