Any thoughts about Kult:heretic kingdoms?
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October 8th, 2013, 19:47
I pirated it back in the day, but some years after release so I had the latest patch.
It was kind of cute to look at and not terrible, but not particularly good either. It's clearly in ARPG territory which is a shame because the lore seemed pretty interesting.
The game definitely lost its grip on me when I realized that shooting, fading into the… uhm… spirit world, running away, then shooting again takes all challenge out of the game. I deleted it shortly afterwards.
edit: also, attunement sounds kind of nifty, but it really isn't. What you'll want to do is equip every single item until you unlock its elemental property. There's not really a reason to stick with one specific kind of weapon, for instance.
"In Grimwhoah, you can ride on turtles."
Last edited by Sacred_Path; October 8th, 2013 at
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