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October 12th, 2013, 15:17
Yes. Reinforcements coming out from nowhere ( and that sometimes even literally ! ) is simply immersion breaking.

But - it is tale-telling to see that the developing firm actually thought that players wouldn't be noticing that - it shows how they view "us", the players. And the current state of the RPG genre in general, perhaps even. Maybe too much influence of ARPG again ? That it would be "fun" to kill some NPCs, no matter where they came from ? There is no reason for respawning in ARPGs, either. They just pop out of nowhere. In this respect, DA2 indeed IS an ARPG - it used a similar method to generate new enemies like ARPGs do : "Pop out of nowhere".

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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Alrik Fassbauer

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