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October 16th, 2013, 21:42
Originally Posted by Toff View Post
I'm testing using a Galaxy Nexus which has a 4.65" - 1280x720 screen using Android 4.3 stock.

I haven't gotten far at all but here are my initial thoughts.

I may be missing something but it doesn't appear that I can get out of the opening room. It seems that I can go through the door but it also looks like I appear in the far side of the same room from the door. I looked at the map before and after the door and it seems like I'm stuck in the same room. I'm not sure if I need to equip a key to get out or even how to use the keys.

The HP and Mana text and number do not fit correctly on the bottom of my screen. Maybe put the text on the gauge instead of to the left of it?

While I like the ZzZzZz text for resting the snoring sound annoys me, I think mostly because I have to hear it multiple times to fill my HP back up.

No stats on armor or weapons so I have no idea what to equip unless I am missing an option to see them.

Again, this is about 30 minutes of testing and trying to get out of the opening room so I haven't seen much of the game yet.
ok thanks. this is really good feedback.

the opening is a puzzle - kind of a cliche actually. I think Wizardry 4 was the first to use this.

Spoiler


is this too soon for this kind of puzzle?


my one nephew got stuck there and was content to blow things up so the same thing happened to him. my other nephew eventually figured it out because he likes experimenting but I think he's given up on the game for not being twitchy enough (for now). my nephews are great! - especially how different hey are

I could try to put more hints around instead - toasts that pop up maybe. I could put the second part of that into a later part of the level with the hints.



stats on the equipment: putting details on the equipment itself got in the way of the alert menus to equip them. I also thought that might be part of the strategy for the player to figure out what's useful and what's not. But even I have to consult my files for their values, so clearly I need to add this.

I guess I'll load the values in the help screen. Is that enough? I think it might be if I make the Help screen more obvious and maybe add it to the start screen.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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