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October 24th, 2013, 16:18
Hmm I played on Classic too, but I'm not really sure what it is that you are describing. Even the enemies who popped up on overwatch did so on the enemy turn and not as a result of movement or proximity. Often they popped in right next to you, which actually made them trivially easy to kill since their overwatch was only triggered by movement and not by shooting them, and you had a whole round to deal with them before their next turn came.

Alerted patrols of course would frequently go on overwatch too, but they didn't just pop in and would only overwatch once you'd spotted each other. But if you lost track of one around a corner then it was very easy to get taken off guard by an overwatch shot.

Originally Posted by DArtagnan View Post
It could have been overwatch, I guess. It certainly happened often enough to piss me off, though.

I did play on Classic - don't know if that made a difference.

It wasn't so much the free shot as it was the fact that you had to get so close before they'd spawn.
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