Lucky Day's Wizard War! for Android development thread
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October 25th, 2013, 20:19
There is no delay or or pause on drawing the screen, or even a loop. There is a loop of course to go through the area and populate the 13 images that the player should see. The drawScreen method will only occur if some action is made like moving forward. I do nothing to the FPS.
Some actions will redraw it as a "just in case", actions that normally wouldn't draw it all, such as coming out of camp or combat (I think - I'm at work, code not in front of me).
thinking it was phone specific, but either way it doesn't mean it can't be fixed.
I'm thinking an option to redraw the screen might fix the problem. I can make it specific to certain speeds or types of devices or have it as an optional flag. For types of devices I'd need to keep a database for anyone that report it. I wouldn't want it to draw the screen twice for everyone though.
GG, would you also like to beta-test?
Developer of The Wizard's Grave Android game. Discussion Thread:
Join Date: Oct 2006
Location: The Uncanny Valley
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