Why do RPGs take so much time to develop? And how do you try to quantify the quality of what you are making? These and other questions are things developers like ourselves often think about, but seldom agree upon. That's because the answer to these questions is very complex, and cannot be summarised easily. In this latest update, we reflect a bit on on the metier of making RPGs. And we do a shoutout! And we want you all to learn Russian! And we found back a cool movie! And you need to tell us what you think of our new font. And there's also another Larian-leak, through which it is revealed that there exists such a place as Silverglen!
The implicit revelation of Silverglen
It happens from time to time, more than often in fact, that the implementation of a quest takes much more time than a designer originally anticipated. Typical reasons are the game engine not supporting everything the designer wants to do or there being much more possibilities that need to be handled than originally assumed.
In this latest update video, Bert, our resident scripting guru, explains how Björn and Mara's problems caused him multiple headaches, and how regular exercise, healthy food and a strict lifestyle helped him through this particularly difficult period in his life.
He also discloses one of our closest guarded secrets - the existence of … Silverglen!
It's that time of the year again - we need to make final decisions about our fonts! Thomas has been diligently testing out various fonts on unsuspecting bunnies (see from the archives) and tell us that the following font is good for our eyes. While judging, take into account that it is none other than Jan writing the dialogue - meaning, expect many many many lines. Let us know if it's too big, too small, too ugly, too whatever, for once decided, it's going to stay for a very very long time. (Click here for new Font)