Optimal Size of a RPG party
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October 31st, 2013, 15:35
The line between 4 and 6 is definitely a tough one. I think it actually comes down to game design more than player expectation. With 4 toons, your players are going to settle into the traditional fighter/thief/healer/caster structure. If you've built your game with lots of neat/unique classes, it will be wasted effort if there's only 4 slots. Consider the Wiz8 gadgeteer- you'd have never run one in a 4 toon party (Wiz8 junkies and short-manning masochists aside) so all that coding, balancing, gearing and such would be wasted. At the other end of the scale, if you've got your game built for fairly simple classes (even if they've got lots of customization within the class) then having 6 slots just means multiples of the same archetype.
Rather than asking what they want, ask yourself how they'll use what you give them.
Sorry. No pearls of wisdom in this oyster.
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