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October 31st, 2013, 23:30
Originally Posted by rjshae View Post
For me, five is the minimum needed to make group tactics start to matter. Four characters in the DA series just feels like a semi-random roving skirmish. The five character party in ToEE gave me a front line with a reserve and ranged attack.
A good point. Others brought up Wizardry 8 above but failed to take note of Wiz 8's tactical formations! One of the most important features of the game and one that would not matter much in a game designed for 4 person parties. Notice that games like Might and Magic 6+ don't bother with any kind of tactics because the 4 person party game is not capable of taking into account positioning, terrain etc.

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