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November 1st, 2013, 20:00
Originally Posted by Sacred_Path View Post
No, I'm not talking from a simulationist POV. I'm talking about games where you can bait monsters with certain characters although they have the room to navigate to get at your less protected members who possibly deal them more damage. It goes against the logic of the game for the sake of validating formations. Bad choice IMO.

You can skip this problem but then things get like they were in Wiz8. That game is basically a cliff hugging simulator. The single best choice for standing ground is usually tucked away in some niche where only one enemy can get at you at a time.
Well…again, this is not a contention against formations or full sized parties for that matter. This is a contention with CRPG's AI and such. Does not really have anything to do with the discussion we are having. W8's AI was going to be what it was with or without formations (in fact the formations feature probably helped with AI development).

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