Quantcast
RPGWatch Forums - View Single Post - Shroud of the Avatar - Progress Report Video
View Single Post

Default 

November 2nd, 2013, 16:54
I started out thinking that housing would be some half-assed microtransaction affair la UO but the amount of customization is going to be nice in selective multiplayer IMO. Even in offline play I might throw in some furniture for kicks. I'm starting to think of it as a TES style game, only better. That way there's no disappointment.

Sacred_Path

Guest

#8

Posts: n/a